FAQs for Cinema 4D Bridge

How do I use the Cinema 4D Bridge?

  1. Open your character in Daz Studio.
  2. Locate and open the Daz to Cinema 4D Bridge, which can be found at the top of Studio under Scripts>Bridges>Daz to Cinema 4D.
  3. Click on ‘Daz to Cinema 4D’ in the above path to run the script.
  4. In C4D, click on Extensions; find the plugin, and choose ‘Auto-Import.’
  5. That’s it!

What is a Bridge?

  • A Bridge is a cross-platform port that converts 3D Assets — in this case, amazing Daz content — and brings it to another software, complete with rigging, textures, and other Studio modifications.

What content works in the Cinema 4D Bridge?

  • Genesis 8 & 3 Content works with the Cinema 4D Bridge.

What versions of Cinema 4D does the Daz to Cinema 4D Bridge work with?

  • The Daz to Cinema 4D Bride works for R15/16 to the latest versions R21 and S22.
  • Supported render engines are Vray, Redshift & Octane.

What Items/Daz product features will not transfer over to Cinema 4D using the bridge?

  • Strand-based hair will have difficulty transferring.
  • Michael and Victoria 4 Content and Genesis 1 Content are not guaranteed to transfer to Cinema 4D using the bridge.  Some Genesis 2 Content may transfer, but success of transfer (including rigging, textures, etc.) will vary item to item.

I just want to import directly into Cinema 4D, do I have to use the bridge?

  • The bridge isn’t the only way you can use Daz content in Cinema 4D — your other option is to purchase Daz items that have Cinema 4D file formats, download the manual files and upload them directly into Cinema 4D.  Select items in the store also include .obj files, which can be either be added directly or converted for use in your software of choice. Otherwise, you can export certain content out of Studio as .obj or .fbx files for use in third party software.

Should I pose/add textures in Studio, or in Cinema 4D?

  • It’s advised that you pose in Cinema 4D — poses in Studio may transfer successfully to Cinema 4D, but rigging may reset the pose and be detrimental to animation.  For Textures, it’s up to you and your preference. You can add textures textures in Studio before transfer, or pose and texture your character in Cinema 4D after the transfer.

Can I add features to my model in Cinema 4D that I already have/prefer to Studio, even if the 3D Model is in Studio?

  • This is a one-way transfer from Daz to Cinema 4D. So once you transfer your content from Studio to Cinema 4D, you can’t transfer it back; you can, however, make changes to content in Daz Studio before you transfer, and can always readjust in Studio and transfer again.

I already have some assets for Cinema 4D. How can I combine the assets I have in Cinema 4D with those I have in Daz?

  • Daz products have to be transferred using the Cinema 4D Bridge. Once in Cinema 4D, you can combine any assets you already have with your Daz products.
  • To learn how to transfer assets, please see the FAQ - “How do I use the Cinema 4D Bridge”.

Is there a way to create a custom library of all my Daz/Cinema 4D assets?

  • In Daz Central you can see all compatible assets for this bridge, you are also able to use the software filter in the store to see all available assets for the Daz to Cinema 4D bridge.

Why are black artifacts occurring on the eyes when I convert materials to Octane?

This is due to limitations to transparency in Octane Render. When there are intersections happening in objects that are transparent, you will see black artifacts.

       Solution (1) - Less advanced, >100% Solve

Under the Octane Menu, go to Octane Settings and look for Ray Epsilon. While having the render viewport open, adjust this setting to try to eliminate the black artifacts.

       Solution (2) - More advanced, 100% Solve

If Solution (1) does not solve the issue, the best way to fix this problem is to slightly translate, or scale, the object in the eye. If done correctly, all the artifacts will disappear.

Why are my object’s ‘translates’ off when I export them with the bridge?

This happens when an object has transformations that aren’t zeroed in Daz.

Solution (1)

    1. In the scene window, Right Click Expand > Expand All
    2. Right Click and Select > Select all objects.
    3. Right Click and Unparent selected objects.
    4. Right Click and Select > Select all objects.
    5. Right Click and Select > Invert Selection (Ctrl + Shift + I).
    6. Delete the Selection.
    7. Right Click and Select > Select all objects.
    8. Under Parameters, go to Currently Used.
    9. Press the ‘lock’ button on all the transformations and rotations.
    10. Re-run the Bridge, and the transformations will be fixed.

Solution (2) - For some Mac OS, or if solution (1) does not fix the problem

Sometimes Scale or Rotate will still be incorrect, but if you followed solution (1) most of the leg work has already been done.

  1. Unfortunately, Cinema 4D does not have a quick way to fix this problem — first, check which items are incorrect. 

In the bottom right corner, you should see Polygon Object. Click ‘Coords’ and change rotation to zero and scale to 1 (if value exists).

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