The UberEnvironment 2 Light by Omnifreaker now comes with DAZ Studio 4.x Pro. It's an amazing light preset and can give your renders added realism. The UberEnvironment2 creates an ambient lighting effect in the scene.
This article gives very basic help for new users of this product to get started with this feature in DAZ Studio 4.x.
*First, load the UberEnvironment 2 icon into your Studio 4.x scene. You can find it here:
Content Library --> My Library --> Light Presets --> omnifreaker --> UberEnvironment2
The first icon in this folder is:
Double-click the icon.
* Now you will see a huge white sphere in the scene. Your camera will probably have you looking from within the sphere. The sphere does not render this way in your scene, so it's not in the way. However, you may want to reduce the size of it to make it easier to view and access other models in your scene.
Select the UberEnvironment2 in the Scene Pane by clicking on it. It will be highlighted in orange to let you know it is selected.
Go to the Parameters Pane. Find the Scale slider. This is the slider with just 'Scale' on it, not X Scale, Y, Scale, or Z Scale. Move the slider or change the value directly so the scale is about 2.0%. You will notice that the white sphere is now a small ball at the bottom, possibly at the bottom of your human figure.
Keep in mind that this sphere will not render as a sphere in the scene. Next you need to change some of the settings for the UberEnvironment2.
* The UberEnvironment2 should still be selected in the Scene Pane. Now go back to the Content Library Pane. You should be looking in the " UberEnvironment2" folder as shown above.
In this folder, you will see several icons that start with 'Set HDR.' It's necessary to apply one of these to the UberEnvironment2 sphere, or else the lighting won't look quite right. The default choices are 'Candlelight,' 'Cornell Box,' ' Dawn,' and so forth. Find one and double-click it.
You will now see that the preset has applied to the white sphere as a kind of environment. This is an HDR (High Definition Resolution) image map. This picture will *not* appear in your render. It's purpose is for the lighting that will shine everywhere in your scene.
* Now you should adjust the sphere so that the brightest part corresponds with your brightest light. If you look at the sphere, you may see that there is a very bright part (perhaps the sun). There may not be, depending upon which preset you chose. If there is a recognizably brighter part on the sphere, you can rotate the sphere so that the side with the brightest part corresponds to the direction of the brightest light in your scene. With the sphere selected, go to the Parameters Pane. Find the 'Y Rotate' slider and rotate the sphere until it is in the best position as explained.
*There's one last setting you can change. This is the quality of the render. The UberEnvironment2 adds more lighting and greater realism to the scene. It also increases render time. You can set the quality of the lighting. The higher the quality, the better the results and the longer the render time.
With the UberEnvironment2 sphere selected, go to the Content Library Pane. Find the 'UberEnvironment2' folder as shown above. Look at the icons for the folder in the lower half of the pane and scroll to the bottom. You will see five icons that start with the name 'Set Quality.' These icons allow you to set the quality of the render. If you are doing a draft render, you may want to use the lowest quality. This will produce a render with blotchy patches that gives you an idea of how the lighting will be in a high quality render. For a final render, apply the 3Hi or the 4XHi preset to the UberEnvironment2 sphere. This will produce a high quality lighting effect with very, very few or no blotches. It will also take longer to render as the quality is higher.
This concludes the introduction to using the UberEnvironment2 light in DAZ Studio 4.x.