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What are the new Features in DAZ Studio 3.0?

DAZ Studio 3.x is no longer supported.  This article is kept as legacy.


What's New

The following new features have been added to DAZ Studio 3.0:

  • Figure Mixer -The Figure Mixer allows you to load similar generation figures and create new blended figures. This is accomplished by adjusting sliders to blend the figures as a percentage of each figure loaded. Once the figures are blended, the final figure can be frozen, then exported as a CR2 file or saved as a Studio scene file.

  • Map Transfer - The Map Transfer tool is used to transfer maps from one figure to another, if the figures have the same number of vertices, etc., for example, Victoria 4 and Michael 4. This allows you to convert a V4 texture to one that either M4 can use or V4 with the M4 UV Set applied.

  • Morph Follower - The Morph Follower is used to move active morphs from a base figure to any other item that has been fit to the base figure. This allows a conformed item, such as clothing or hair, to approximate the effects of the morph on the base figure in its own geometry. While the process is not perfect, it can solve many poke through issues and in many cases leave minor, or no, poke through to be corrected.

  • Render Album - While this is not a new feature, it is now included as an integral part of DAZ Studio and no longer available as a stand-alone product. The Render Album provides a means of storing recent image renders in an album format which can then be loaded into the Render Editor to perform various editing functions on the image. The editor provides options for blending two images, color adjustment, image comparison, and applying filters without having to open a separate paint program.

  • Shader Baker - The Shader Baker makes it possible to bake many of the properties of a shader down to a texture map.  While the results will not always look exactly like the original shader, this feature will allow you to roughly see what the content will look like in its final render. If the baked textures are good enough, they can also be exported for use in other applications, such as for games, with no visible loss in quality.

  • Shader Builder - The Shader Builder is a plug-in for DAZ Studio 3.x that provides a data flow diagram (aka shader graph) type of visual development environment for generating RenderMan® Shading Language (RSL) shaders. The intended audience for this tool is a [aspiring] shader developer, being someone who is familiar with or wants to become familiar with RSL and the shader development process. The goal of Shader Builder is to make the process of creating RSL shaders and the scripts that build the interface between them and DAZ Studio, easier and less prone to syntactical errors.

  • Shader Mixer - The Shader Mixer uses predefined bricks like a node network. Connecting the various bricks will create differing results in the new shader. Shader Mixer includes a range of basic bricks like: [image] map, math, noise, random, lighting models, and volumes.

  • aniMate+Lite - This is a light version of the aniMate Plus version available in the DAZ Online Store. It increases the capabilities of the DAZ Studio animation timeline.

  • 64-Bit - Availability of a 64-bit version of DAZ Studios Advanced for Windows. The Mac version is still under development. Not available in the free version.

  • Normal Maps - The ability to render with normal maps which are more defined than bump maps allowing bump settings to render more accurately.

  • 3Delight Update - This update allows improved performance, memory management improvements, and opens additional capabilities such as for area lights, glow applied to objects, and advanced shaders.

  • Selection/Bounding Box Display - Addition of preference settings allowing changes to how bounding boxes are displayed.

  • Visual Helpers for Cameras and Lights - Addition of tools from Dreamlights allowing users to set options for displaying the camera and light wireframes which provides visual cues for placing objects within the view of the camera or influence of the light.

  • DAZ COLLADA Import/Export - Addition of a DAZ COLLADA import/export option which includes specific information about the scene which provides a more accurate exchange of scenes between DAZ Studio and Carrara.

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