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Cartoon rendering in Bryce

Cartoon rendering in Bryce

Author: ruckage Printable Version
Step 1: Create or load an object
Step 2: Change the material properties of the object
Step 3: Change the specular halo
Step 4: Change the colour of the object.
Step 5: Material complete.
Tools Needed
* Bryce


Thought cell shaded cartoon or comic style renders were impossible in Bryce? Think again, and it's surprisingly easy. The image you see below was rendered completely in Bryce without any post-processing. Read on to find out how it's done.

Step 1 - Create or load an object
To begin we need to either create or load an object that we will use to make our cartoon shading material. This rendering trick in bryce is dependant on material settings and is not applied to a whole scene. This means you could have a mix of realistic and cartoon elements in a scene.
Step 2 - Change the material properties of the object
Select the object and go to the material settings page and make sure all the settings are the same as in the image above. Diffussion, ambience, metalicity, and bump height should all be set to zero. Specularity needs to be set at 100.
Step 3 - Change the specular halo
The next step will create the toon shading effect. Click the colour selector for 'specular halo' and on the grayscale bar click on the very brightest white. If done correctly the preview should look like this.

Step 4 - Change the colour of the object.
Finally we need to pick a colour for our object. we do this by changing the 'Specular' colour component. You could also use a texture in the specular component if your object needed to be more than one colour.
Step 5 - Material complete.
You've now completed a basic toon material. It's best to position the sun so that its coming from directly behind the viewer and you can add more lights to create various effects. You can also get some nice effects by playing around with bump maps, the ink stroke shading on the intro picture was created in this way. Below are some more renders I've made using this technique, all thats left for you to do now is experiment and see what effects you can create.