Knowledge Base/DAZ 3D Community/Published Artists

When I sumbit a product to DAZ 3D for publishing, what do I need to include in my submission?

Stephen Teixeira
posted this on March 08, 2010 13:13

If you are not currently a DAZ published Artist you should  Click Here

As a published artist, your account has a Submit a Product link.  Clicking on this will take you step by step through the submission process.

You can look at the following slightly outdated information for additional help.

Checklist for Potential Brokered Products

Format

  • All submissions should be in PC format
  • If you do work on a MAC, please make sure to save out all JPEG's as PC compatible files.

Product Installer Files

  • All necessary files should be included within a self-contained, properly routed hierarchy (Runtime/Geometries, etc).
  • All products should be thoroughly tested by the artist before an item is submitted to the DAZ Brokering Department.
  • If you include a bump map, please supply it in JPEG format and not BUM nor any other format (ie: pict, tif, etc). This aids us in preparing the installers for products.
  • If you use Reflection Maps, make sure to use JPEG format reflection files and not .PCT (certain versions of Poser 4 will not load pct files at all).
  • When brokering a product that includes a library file (.cr2, .pp2, etc) along with maps (texture, trans., bump, etc.) make sure that the file loads into Poser accessing the appropriate maps, or that you have included all appropriate MAT pose files to do so.
  • Make sure that all files used by your product are actually included in your final hierarchy.
  • Check to make sure that your Poser library files aren't asking for an earlier version texture than what you've included, for example.
  • PLEASE make sure that the filenames do not exceed 30 characters in length (or they will not work on MAC's), and be sure that none of your resource path's are over 60 characters (or they will not work in Poser on a MAC).
  • Sample texture map resource path:
    • textureMap ":Runtime:textures:DAZ:Characters:MilWom:V2HeadM.jpg" If you do work on a MAC, please be sure to Stuff your final submission in a .SIT format.

Templates

  • When brokering a model, you are responsible to include a texture template for it in JPEG format  (UVMapper is a good application for creating templates).
  • All images intended for use in advertising along with a text description of the item should be included by the Licensor (you). DAZ retains the right to edit and/or modify any such material as it deems necessary or proper (always notifying the artist prior to a product's release) but the artist is responsible for providing all such material.
  • Product names should not exceed 45 characters in length (including spaces in between words)

Main Image

  • .jpg format
  • No Nudity
  • Focus Is On Product Being Sold
  • If Image Displays Products Sold Separately, They Should Be Products Available At DAZ
  • 450 X Appropriate Height
  • Try To Avoid Awkward Cropping, Since It Will Be Floating In White Space

Thumbnail

  • .jpg format
  • 90 Pixels By 70 Pixels
  • Try To Avoid Awkward Cropping, Since It Will Be Floating In White Space

Description

  • 200 Word Maximum Advertising Description
  • Exhaustive List Of Features In Outline Format, Title Case
  • Price, Introductory Discount (for initial Sale period)
  • Up To 5 Popups (Up To 500p Wide X 500p High)
  • If you require more than 5 popups to display the product, please contact broker@daz3d.com to have the exception approved.

 

Contact Information (For New Brokers Only)

  • Full Legal Name
  • Screen Name
  • Email Address
  • Website if Applicable

All images and text description's will be reviewed for accuracy. DAZ Productions retains the right to freely choose what submitted media material will actually be used for any given product page and/or advertisements plus descriptions. We request that you do not include nudity in your images unless necessary to appropriately demonstrate a product.

Submissions Guidelines

The submission guidelines for all products submitted for publishing at DAZ 3D can be found here:

http://www.daz3d.com/i/brokering/brokerreq?_m=d

 
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